กรุงเทพฯ, ประเทศไทย (วันที่ 8 สิงหาคม พ.ศคำพูดจาก สุดยอดเว็บเดิมพันออน. 2567) – เน็ตมาร์เบิ้ล ผู้พัฒนาและผู้เผยแพร่เกมมือถือคุณภาพสูงชั้นนำ ได้ปล่อยอัปเดตเกมใหม่สำหรับ Seven Knights Idle Adventure พร้อมต้อนรับอัปเดตอัศวินเลเจนด์คนใหม่และคอนเทนต์สุดสนุกที่ผู้เล่นไม่ควรพลาด !
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Earth Defense Force 6 released earlier today, and as you’d be able to tell from our review, we like it quite a bit. But while a new EDF should be cause for raucous celebration from one of the world’s more specific types of sicko, I’m pained to report that the sickos are displeased. The would-be bacchanal of big guns and bigger ants is instead the site of another Steam review-bombing. Why? Because EDF 6 requires you to login to an Epic account to play online, even if you’re playing on Steam.
At time of writing, EDF 6’s Steam rating sits at Mostly Negative after around 1,300 reviews, with only 29% being positive. The negative reviews all share the same complaint: EDF 6 requires an Epic account for online play, which wasn’t disclosed anywhere in its Steam listing before release. Early this morning, a few hours after EDF 6 released, its Steam page was updated to specify the Epic account requirement.
“For this game, to enhance cross play and online functionality, online pla…
Google is developing a DeepMind based AI that could end up being the ultimate virtual co-op buddy. It’s not some play-to-win opponent or super-bot, but a general, instructible game-playing AI agent.
Google presented a research article (via @rowancheung) on what it calls a Scalable Instructable Multiworld Agent (SIMA). The general idea is that it’s a learning AI that can follow verbal instructions and understand the virtual world it’s in. Rather than functioning as a hard-coded AI opponent or bot we’ve grown accustomed to over decades, Google’s SIMA promises to a more natural and human-like gaming companion.
Google partnered with eight game studios to test its SIMA model in games including Valheim, Goat Simulator 3 and No Man’s Sky. These are open-world games chosen to teach SIMA to learn general gaming skills. The current version of SIMA is capable of performing around 600 basic skills, including navigation, object interaction and menu use.
As a player of No…
Life is Strange studio Don’t Nod recently teased a new game in development at its Montreal studio, and it looks like this one will be taking us on a trip back into the distant past of the early 1990s.
“Here’s a little glimpse of what Don’t Nod Montreal is brewing!” the studio tweeted. “Does it bring back childhood memories?”
The image in question is not exactly subtle. In the foreground is an old-timey game console that bears more than a passing resemblance to the Super Nintendo, which was released in Japan in 1990 and North America in 1991; the console is connected via colorful composite cables to a CRT television, which sits above a relatively modern-looking (I said relatively) VCR. There’s also a rack filled with videotapes, and a few game cartridges, to the left of the television.
The wood panelling behind the television also gives off a distinctly distant temporal vibe, although that’s a little less obviously on point: My mom’s basement is still rocking …
Larian Studios’ CEO Swen Vincke has revealed the developer had to do “a bit of crunch” to finish its beloved RPG Baldur’s Gate 3, but the amount was “certainly less” than the studio has done on previous projects.
As reported by GamesRadar, Vincke was queried about crunch during a Q&A session following a talk he gave at the Digital Dragons conference in Poland last week. “We didn’t overly crunch,” Vincke said in his response. “But we did have to do a bit of crunch, and I think, to be honest, you will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together.”
Although some overtime was required to get Baldur’s gate 3 out of the door, Vincke emphasised that the extent of crunch was “certainly less on BG3 than we did in the past”. He pointed to various initiatives the company had taken to minimise the amount of crunch involved in making the game, such as having multiple studios positione…
Could Intel’s next-gen Arrow CPU family be delayed to 2025? That’s the latest speculation born of Taiwan.
More specifically, Digitimes (via Techpowerup) reckons Intel has pushed out its orders for 3nm wafers from TSMC to the final quarter of of 2024. Those 3nm wafers are supposed to contain the graphics tiles for the future CPUs sporting the Arrow Lake architecture.
Realistically, if TSMC doesn’t start fabbing the 3nm iGPU tiles until the end of 2024, and Arrow Lake depends on those same 3nm GPU tiles, there’s little chance of actual Arrow Lake CPU availability until well into 2025. Meanwhile, Arrow Lake currently appears on Intel’s public roadmaps for 2024, as do 3nm GPU tiles sourced from TSMC.
And so the expectation is now that Arrow Lake is to be delayed until 2025. The catch is that Intel doesn’t necessarily need to source 3nm GPU tiles for Arrow Lake. Could it just use 5nm tiles? Either way, if the 3nm order has indeed been delayed, something has defini…
We Windows users are sometimes the butt of the joke when it comes to cybersecurity issues. Or at least, we often used to be. Still, if I receive one more lecture on why Linux or Mac systems are more secure, I’ll at least have this article to point to. Not always, I shall say. Not always.
Oligo Security’s research team has discovered a “0.0.0.0 Day” vulnerability that affects Google Chrome/Chromium, Mozilla Firefox and Apple Safari browsers, enabling websites to communicate with software running on MacOS and Linux systems (via The Hacker News).
The vulnerability means public websites using .com domains are able to communicate with services running on the local network by using the IP address 0.0.0.0 instead of localhost/127.0.0.1.
The good news, if you’re a Windows user at least, is that Microsoft’s OS blocks 0.0.0.0 at a system level. Hooray for the sometimes-rarer-than-we’d-like Microsoft security win. The bad news for the rest of you is that …
If there’s anyone that can speak authoritatively about the extraction shooter as a genre, it’s Petter Mannerfelt. He’s currently creative director on Sharkmob’s high-stakes PvPvE shooter Exoborne, but not too long ago he was a game director at Ubisoft Massive, where he worked on The Division and (most notably) its Dark Zone mode.
Before Escape From Tarkov codified the term ‘extraction shooter’, players were backstabbing each other for high-tier loot and extracting from The Division’s Dark Zone, a quarantined high-risk arena embedded in the RPG’s New York map. The concept is now one of the most chased-after trends since Battle Royale.
Battle Royale is actually where Sharkmob started. The studio’s first game—Vampire: The Masquerade – Blood Hunt—was a casual, high-mobility battle royale that couldn’t maintain an audience despite its quality. Petter attributes some of the game’s struggles to being late to the party, long after Fortni…
Is Nvidia’s new RTX 4060 Ti an actual disaster or just a bit disappointing? That’s debatable. But one thing is for sure. At $400, it’s still whole console money for a pretty low end GPU. What is a gamer on a tight budget to do?
Buy an Intel Arc A750 graphics card, that’s what. Yes, really. Because it’s now available for just $200. That’s half the price of the 4060 Ti, but it’s a lot more than half of the graphics card.
It’s also way cheaper than the new $300 AMD RX 7600. And get this. Sometimes it’s actually faster than the RX 7600. On average, for standard raster games with no ray tracing enabled, the RX 7600 is about 10% faster than the A750 at 1440p. But if you enable ray-tracing the A750 is actually faster.
It’s very hard to see what the extra $100 is buying you with the AMD board. How about the Nvidia comparison? For standard raster performance at 1440p, the RTX 4060 Ti is in the region of 60% faster. That sounds like a lot. And it is. But the RTX 406…
OpenAI is a company built on the work of others. Techbros may hail CEO Sam Altman as some sort of digital messiah but, with apologies to Monty Python, really he’s just a very naughty boy, who understands that if OpenAI hoovers up as much content as it can to train its models, then all we can do is close the stable door long after the horse is bolted. OpenAI trains ChatGPT on copyrighted content by design, and dares society to try and stop it (on which note, good luck to the New York Times with its lawsuit).
One of the advantages of all that lovely venture capital flowing in is that OpenAI can afford all the lawyers it wants to fight these battles. But maybe there was something of a lull recently, because OpenAI has issued a “copyright complaint” against the r/ChatGPT subreddit for the use of the OpenAI logo.
The news came in a post to the subreddit (first spotted by 404Media), which included a screenshot of this message received from Reddit:
Bethesda has quietly removed Russian language support from its upcoming sci-fi RPG Starfield, and nobody seems to know why.
The change came to light by way of a nondescript entry in the Steam store page’s changelog on SteamDB, which indicates that Russian and Russian subtitles were both removed from the game’s listed supported languages on April 11. The Internet Archive confirms that Russian language support was listed on the Starfield Steam page as recently as March 29.
March 29:
April 11:
There’s been no official word from Bethesda about why Russian language support was dropped, which has of course led to speculation on Reddit. A few optimistic souls believe it’s a principled stance against a militaristic, authoritarian regime, but the far more common theory is that it’s simply a cost-cutting move: There’s no point in supporting Russian (and paying for the requisite translations) because the game won’t be sold in Russia anyway because of international sanct…
I know we’ve had a downright deluge of roguelike deckbuilders over the past few years, but by golly I can’t seem to get enough of them—I just like gathering my funny little cards, and the process of rinse & repeat is soothing to me, as my recent Hades obsession can confirm. Toads of the Bayou certainly looks like the next darling to scratch that itch.
As revealed in this year’s PC Gaming Show, Toads of the Bayou is a deckbuilder-slash-roguelike game that blends cards with good ol’ fashioned turn-based tactics. Baron Samedi, a nasty spirit, has trapped you and your fellow hoppers in a cursed bayou to wallow and suffer.
Unfortunately for Samedi, he didn’t realise toads have invented firearms. Classic blunder, could happen to anyone.
What’s interesting, to me, is how Toads of the Bayou has both combat and movement cards on offer—generally-speaking, deck builders are turn-based affairs where your only real consideration is finding synergi…